=================================
       More Morrowind II
           5/27/2003

    John Boat [Jaga Telesin]
   jaga-telesin@earthlink.net
=================================


What does this Mod do?
======================
It extends your character's playable lifespan in Vvardenfell by either 2x, 3x, or 4x.  That means the time you spent before getting to level 30 will take considerably longer depending on which ESP you choose.  It makes it so skills progress much slower than they used to.  I made this mod after spending less than 30 hours in-game and reaching 25th level, which I thought was way too fast.  Anyone who reaches 50th or higher with one of these mods installed (and without cheating) really knows Morrowind well.

Chances are you'll find yourself celebrating now when you level up, as it'll happen a lot less often.  You'll have much more time to simply wander and play the game without worrying about it ending anytime soon, and you shouldn't have to worry about being too powerful (and you may find you have more coin for your level now).  Slower leveling will also give you more time to adjust the difficulty setting in Morrowind to your liking.

You loose none of the content that Morrowind provides by using this Mod.  It simply tries to give you more game to play, more time to wander and adventure before your character "grows up".  Details on all of the modifications it makes can be found below.

This mod changes skill auto-train rates, paid training costs, and attempts to balance out skills across the board using initial data identical to Wakim's Game Improvements v9, which is then modified to extend gameplay.


Mod Version:		Gameplay extension:
--------------------------------------------------------------------------------------------
More Morrowind 2x	Twice the in-game time to reach the same level.
More Morrowind 3x	Three times the in-game time to reach the same level!
More Morrowind 4x	Four times the in-game time to reach the same level!!!


Installation
============
- Unzip this archive to a new folder of your choice.
- Pick only ONE .esp file to use (2x/3x/4x edition) then copy it to your Morrowind/Data Files directory.
- Run the Morrowind Launcher and make sure the check box next to MoreMorrowindII is checked
- Make sure there is only ONE MoreMorrowindII esp active at a time!


Quick FAQ
=========
Q. Will this hurt my current savegame?
A. No - it doesn't change *anything* in your savegames at all.

Q. Can I use this without starting a new game?
A. Yes!  You can turn it on and off whenever you want, or put in a different version to speed up, or slow down your game more!

Q. Is this mod incompatible with any others?
A. No!  I've tried to make the numbers this mod uses as widely accepted as possible, and it won't hurt any other mods you have running, ever.  There are very few mods that change train rates in the first place.  Simply make sure this is the last mod in your Launcher's list for it to work correctly.


Uninstallation
==============
The uninstallation is simple.  Delete the .esp file from the Morrowind/Data Files directory.


Content and Details
===================

Skill			Change for Balance:		% Change	Adjusted to Wakim's?
--------------------------------------------------------------------------------------------
Acrobatics (jump):	Changed from 0.15 to 0.13	87%			WGI
Acrobatics (fall):	3.00  (unchanged)		-			-
Alchemy (creation):	Changed from 2.00 to 2.50	125%			WGI
Alchemy (ingredient):	0.50  (unchanged)		-			-
Alteration:		1.00  (unchanged)		-			-
Armorer:		0.40  (unchanged)		-			-
Athletics (running):	Changed from 0.02 to 0.03	150%			WGI
Athletics (swimming):	Changed from 0.03 to 0.04	133%			WGI
Axe:			Changed from 1.20 to 1.05	88%			WGI
Block:			2.50  (unchanged)		-			-
Blunt:			Changed from 1.00 to 0.85	85%			WGI
Conjuration:		1.00  (unchanged)		-			-
Destruction:		1.00  (unchanged)		-			-
Enchant (recharge):	5.00  (unchanged)		-			-
Enchant (use):		Changed from 0.10 to 0.15	150%			WGI
Enchant (create):	Changed from 5.00 to 10.00	200%			WGI
Hand-to-hand:		Changed from 1.00 to 0.65	65%			WGI
Heavy Armor:		Changed from 1.00 to 0.90	90%			WGI
Illusion:		1.00  (unchanged)		-			-
Light Armor:		1.00  (unchanged)		-			-
Long Blade:		Changed from 1.00 to 0.85	85%			WGI
Marksman:		1.00  (unchanged)		-			-
Medium Armor:		1.00  (unchanged)		-			-
Mercantile (bargain):	Changed from 0.30 to 0.35	117%			WGI
Mercantile (bribe):	Changed from 1.00 to 1.20	120%			WGI
Mysticism:		1.00  (unchanged)		-			-
Restoration:		1.00  (unchanged)		-			-
Security (defeat):	Changed from 3.00 to 3.75	125%			WGI
Security (pick):	Changed from 2.00 to 2.50	125%			WGI
Short Blade:		Changed from 0.75 to 0.70	93%			WGI
Sneak (avoid):		Changed from 0.25 to 0.50	200%			WGI
Sneak (pick-pock):	Changed from 2.00 to 4.00	200%			WGI
Spear:			Changed from 1.00 to 0.90	90%			WGI
Speechcraft (succ):	Changed from 1.00 to 1.50	150%			WGI
Speechcraft (fail):	Changed from 0.00 to 0.10	n/a			WGI
Unarmored:		1.00  (unchanged)		-			-


Advancement Reductions for Longer Gameplay	2x Mod		3x Mod		4x Mod
--------------------------------------------------------------------------------------------
Acrobatics (jump):	Changed from 0.13 to..	0.06		0.04		0.03
Acrobatics (fall):	Changed from 3.00 to..	1.50		1.00		0.75
Alchemy (creation):	Changed from 2.50 to..	1.25		0.83		0.63
Alchemy (ingredient):	Changed from 0.50 to..	0.25		0.17		0.13
Alteration:		Changed from 1.00 to..	0.50		0.33		0.25
Armorer:		Changed from 0.40 to..	0.20		0.13		0.10
Athletics (running): *	Changed from 0.03 to..	0.02		0.02		0.01
Athletics (swimming): *	Changed from 0.04 to..	0.02		0.02		0.02
Axe:			Changed from 1.05 to.. 	0.53		0.35		0.26
Block:			Changed from 2.50 to.. 	1.25		0.83		0.63
Blunt:			Changed from 0.85 to.. 	0.42		0.28		0.21
Conjuration:		Changed from 1.00 to.. 	0.50		0.33		0.25
Destruction:		Changed from 1.00 to.. 	0.50		0.33		0.25
Enchant (recharge):	Changed from 5.00 to.. 	2.50		1.66		1.25
Enchant (use):		Changed from 0.15 to.. 	0.07		0.05		0.04
Enchant (create):	Changed from 10.00 to.. 5.00		3.33		2.50
Hand-to-hand:		Changed from 0.65 to.. 	0.32		0.22		0.16
Heavy Armor:		Changed from 0.90 to.. 	0.45		0.30		0.23
Illusion:		Changed from 1.00 to.. 	0.50		0.33		0.25
Light Armor:		Changed from 1.00 to.. 	0.50		0.33		0.25
Long Blade:		Changed from 0.85 to.. 	0.42		0.28		0.21
Marksman:		Changed from 1.00 to.. 	0.50		0.33		0.25
Medium Armor:		Changed from 1.00 to.. 	0.50		0.33		0.25
Mercantile (bargain):	Changed from 0.35 to.. 	0.17		0.12		0.09
Mercantile (bribe):	Changed from 1.20 to.. 	0.60		0.40		0.30
Mysticism:		Changed from 1.00 to.. 	0.50		0.33		0.25
Restoration:		Changed from 1.00 to.. 	0.50		0.33		0.25
Security (defeat):	Changed from 3.00 to.. 	    2.00 (2/3 static difficulty)
Security (pick):	Changed from 2.00 to.. 	    1.33 (2/3 static difficulty)
Short Blade:		Changed from 0.70 to.. 	0.35		0.23		0.18
Sneak (avoid):		Changed from 0.50 to.. 	0.25		0.17		0.13
Sneak (pick-pock):	Changed from 4.00 to.. 	2.00		1.33		1.00
Spear:			Changed from 0.90 to.. 	0.45		0.30		0.23
Speechcraft (succ):	Changed from 1.50 to.. 	    1.00 (2/3 static difficulty)
Speechcraft (fail):	Changed from 0.10 to.. 	    0.07 (2/3 static difficulty)
Unarmored:		Changed from 1.00 to.. 	0.50		0.33		0.25

* - As no one likes to travel slowly, and because of lower limitations on incremental skill change these may have been reduced less, resulting in an overall greater curve during your character's life.


Other Changes & Additions							
--------------------------------------------------------------------------------------------
Training Costs raised to be proportional in two respects.  First raised from 10 to 25 (250%) for more realistic costs and balance (preventing abuse).  Many other "General Balance" mods do this, some even higher.  Second, raised a further x times to match the speed each module alters gameplay to.  While it may appear that skills are very expensive to raise now, remember they are also more difficult to get through regular questing, and so worth the additional cost.

Bonus multipliers for stats on level up have been altered slightly.  5x and 4x bonuses are no longer available.  This was done to help curb "power training" a skill up so as to inflate a stat abnormally.  1x 2x and 3x are all still available, and by removing the two higher it should give players an incentive to more evenly work on their skills and distribute stat points.

Note:  If you are running the "Adventurers" Mod, you may also loose the 6x bonus multiplier.  This is unavoidable, and not really an issue.  A 6x multiplier was never necessary, just an addition for people who *wanted* to try and inflate a stat unnaturally.  Since we are trying to get away from that here to extend the life of your game and the challenges presented, it's a Good Thing (tm).


Known Bugs/Limitations
======================
- None currently known.  ESP has been twice-cleaned with TESAME, double checked for redundancy and accuracy.  The Mod has also been tested with a live savegame, and a new game.


Thanks go out to:
=================
- The modders on the official forums for great ideas.
- Spinner.com for providing some tunes to work to.
- My cat (the boss) for not deciding to jump on the keyboard and destroy hours and hours of work, contemplation, and consumption of sugar and caffiene...

While the initial inspiration for this mod was genuinely my own, I relied partially on the work others have done on balance when considering their data for inclusion here.  I used information from the latest versions of Wakim's Game Improvements, and Mega Morrowind - thanks for good ideas goes out to both of them.


History
=======
Ver II: May 27, 2003
   - As Morrowind continues to evolve and people find more of an overall sense of balance and a general comfort zone playing, I find it a good time to update this series of mods.  Final version will include a 2x, 3x, and 4x ESPs.
   - TESAME cleaned and tested with both saved and new games.

Ver 1.1: October 20, 2002
   - Due to personal in-game experience, and some feedback off the official Mod forums, I have created a "Lite version" of More Morrowind for the non-hardcore gamers, who still want to get a longer experience with their character.
   - TESAME cleaned and tested with both saved and new games.


Misc.
=====
WARNING: Any loss of data, save games, hair, or sleep isn't my fault.  I don't want any angry e-mails saying you have way more to do in Morrowind now, and have lost your personal life, job or spouse because of it.  ;)


Future Plans
============
No other plans at this time.


Contact
=============================
If you have any questions, comments, suggestions, bug reports, or praise please e-mail me at:
jaga-telesin@earthlink.net


File List
---------
MoreMorrowindII-2x.esp
MoreMorrowindII-3x.esp
MoreMorrowindII-4x.esp
More Morrowind II README.txt
